This commit is contained in:
2025-11-25 18:57:39 +08:00
parent b5d4f0f6ba
commit 780ed31a1d
9 changed files with 247 additions and 113 deletions

View File

@@ -101,6 +101,22 @@ public class AchievementController {
return achievementService.getMyAchievementsWithProgress(type);
}
/**
* 获取当前用户的等级成就状态(当前等级 + 下一等级)
*/
@GetMapping("/my/level-status")
public ResultDomain<Map<String, Object>> getMyLevelStatus() {
return achievementService.getMyLevelStatus();
}
/**
* 获取当前用户“已获得”的成就(不含未获得,支持按类型筛选)
*/
@GetMapping("/my/obtained")
public ResultDomain<TbUserAchievement> getMyObtainedAchievements(@RequestParam(required = false, value = "type") Integer type) {
return achievementService.getMyAchievements(type);
}
/**
* 检查用户是否已获得成就
*/

View File

@@ -274,6 +274,86 @@ public class ACHAchievementServiceImpl implements AchievementService {
// ==================== 用户成就管理 ====================
@Override
public ResultDomain<Map<String, Object>> getMyLevelStatus() {
ResultDomain<Map<String, Object>> rd = new ResultDomain<>();
try {
// 获取当前登录用户
TbSysUser user = LoginUtil.getCurrentUser();
if (user == null) {
rd.fail("请先登录");
return rd;
}
String userID = user.getID();
// 仅查询等级类成就
List<UserDeptRoleVO> userDeptRoles = LoginUtil.getCurrentDeptRole();
List<AchievementVO> levels = achievementMapper.selectUserAchievementsWithProgress(
userID,
2,
userDeptRoles
);
if (levels == null || levels.isEmpty()) {
Map<String, Object> payload = new HashMap<>();
payload.put("current", null);
payload.put("next", null);
rd.success("无等级成就", payload);
return rd;
}
// 调试日志:查看查询到的等级成就数量和详情
logger.info("查询到等级成就数量: {}", levels.size());
for (AchievementVO vo : levels) {
logger.info("等级成就: id={}, name={}, level={}, obtained={}",
vo.getAchievementID(), vo.getName(), vo.getLevel(), vo.getObtained());
}
// Float 等级排序器
Comparator<AchievementVO> byLevelAsc = Comparator.comparing(
AchievementVO::getLevel,
Comparator.nullsFirst(Comparator.naturalOrder())
);
// 当前:已获得的最高等级,否则取最低等级
List<AchievementVO> obtained = levels.stream()
.filter(a -> Boolean.TRUE.equals(a.getObtained()))
.sorted(byLevelAsc.reversed())
.collect(Collectors.toList());
AchievementVO current;
if (!obtained.isEmpty()) {
current = obtained.get(0);
} else {
current = levels.stream()
.sorted(byLevelAsc)
.findFirst()
.orElse(null);
}
// 下一等级:比当前等级大的最小等级
AchievementVO next = null;
if (current != null && current.getLevel() != null) {
float curLevel = current.getLevel();
next = levels.stream()
.filter(a -> (a.getLevel() != null) && a.getLevel() > curLevel)
.sorted(byLevelAsc)
.findFirst()
.orElse(null);
}
Map<String, Object> payload = new HashMap<>();
payload.put("current", current);
payload.put("next", next);
rd.success("获取等级状态成功", payload);
return rd;
} catch (Exception e) {
logger.error("获取等级状态异常: {}", e.getMessage(), e);
rd.fail("获取等级状态失败: " + e.getMessage());
return rd;
}
}
@Override
public ResultDomain<TbUserAchievement> getUserAchievements(String userID, Integer type) {
ResultDomain<TbUserAchievement> resultDomain = new ResultDomain<>();
@@ -283,14 +363,23 @@ public class ACHAchievementServiceImpl implements AchievementService {
return resultDomain;
}
List<TbUserAchievement> list;
if (type != null) {
list = userAchievementMapper.selectByUserIdAndType(userID, type);
} else {
list = userAchievementMapper.selectByUserId(userID);
// 通过联表查询(带权限与进度信息),只取“已获得”的记录
List<UserDeptRoleVO> userDeptRoles = LoginUtil.getCurrentDeptRole();
List<AchievementVO> voList = achievementMapper.selectUserAchievementsWithProgress(userID, type, userDeptRoles);
List<TbUserAchievement> obtainedList = new ArrayList<>();
for (AchievementVO vo : voList) {
if (Boolean.TRUE.equals(vo.getObtained())) {
TbUserAchievement ua = new TbUserAchievement();
ua.setID(vo.getUserAchievementID());
ua.setUserID(userID);
ua.setAchievementID(vo.getAchievementID());
ua.setObtainTime(vo.getObtainTime());
obtainedList.add(ua);
}
}
resultDomain.success("获取用户成就成功", list);
resultDomain.success("获取用户成就成功", obtainedList);
return resultDomain;
} catch (Exception e) {
logger.error("获取用户成就异常: {}", e.getMessage(), e);
@@ -861,8 +950,8 @@ public class ACHAchievementServiceImpl implements AchievementService {
}
// 检查是否需要更新等级(只有当成就等级高于当前用户等级时才更新)
Integer currentLevel = userInfo.getLevel() != null ? userInfo.getLevel() : 0;
Integer achievementLevel = achievement.getLevel();
Float currentLevel = userInfo.getLevel() != null ? userInfo.getLevel() : 0;
Float achievementLevel = achievement.getLevel();
if (achievementLevel > currentLevel) {
userInfo.setLevel(achievementLevel);

View File

@@ -363,7 +363,7 @@
<!-- 联表查询用户成就列表(包含进度信息)- 带权限过滤 -->
<select id="selectUserAchievementsWithProgress" resultMap="AchievementVOResultMap">
SELECT
SELECT DISTINCT
a.id,
a.achievement_id,
a.name,
@@ -398,6 +398,7 @@
<if test="type != null">
AND a.type = #{type}
</if>
ORDER BY a.order_num ASC, a.create_time DESC
</select>

View File

@@ -91,6 +91,12 @@ public interface AchievementService {
* @return ResultDomain<AchievementVO> 成就视图对象列表
*/
ResultDomain<AchievementVO> getMyAchievementsWithProgress(Integer type);
/**
* @description 获取当前用户的等级成就状态(包含“当前等级成就”和“下一等级成就”)
* @return ResultDomain<Map<String, Object>> { current: AchievementVO|null, next: AchievementVO|null }
*/
ResultDomain<Map<String, Object>> getMyLevelStatus();
/**
* @description 检查用户是否已获得成就

View File

@@ -108,6 +108,29 @@ export const achievementApi = {
return response.data;
},
/**
* 获取当前用户的等级成就状态(当前等级 + 下一等级)
* @returns Promise<ResultDomain<Record<string, any>>> { current: AchievementVO|null, next: AchievementVO|null }
*/
async getMyLevelStatus(): Promise<ResultDomain<Record<string, any>>> {
const response = await api.get<Record<string, any>>('/achievements/my/level-status');
return response.data;
},
/**
* 获取当前用户“已获得”的成就(不含未获得)
* @param type 成就类型(可选)
* @returns Promise<ResultDomain<UserAchievement>>
*/
async getMyObtainedAchievements(type?: number): Promise<ResultDomain<UserAchievement>> {
const params: Record<string, any> = {};
if (type !== undefined) {
params.type = type;
}
const response = await api.get<UserAchievement>('/achievements/my/obtained', params);
return response.data;
},
/**
* 检查用户是否已获得成就
* @param userID 用户ID

View File

@@ -4,7 +4,7 @@
* @since 2025-10-27
*/
import { PUBLIC_IMG_PATH } from '@/config';
import { PUBLIC_IMG_PATH, FILE_DOWNLOAD_URL } from '@/config';
/**
* 获取图标完整路径
@@ -30,6 +30,12 @@ export function getIconUrl(icon?: string, subPath = 'achievement'): string {
return icon;
}
// 如果是文件ID无路径、无扩展名且长度较长拼接下载地址
const isFileId = !icon.includes('/') && !icon.includes('.') && /^(?=.{16,}$)[A-Za-z0-9_-]+$/.test(icon);
if (isFileId) {
return `${FILE_DOWNLOAD_URL}${icon}`;
}
// 如果已经包含完整路径(带 schoolNewsWeb 前缀)
if (icon.startsWith('/schoolNewsWeb/')) {
return icon;

View File

@@ -152,33 +152,16 @@
/>
</el-form-item>
<el-form-item label="成就图标" prop="icon">
<el-input
v-model="currentAchievement.icon"
placeholder="请输入图标路径,如:/img/achievement/v1-icon.svg 或完整URL"
>
<template #append>
<el-button @click="showIconUpload = true">上传</el-button>
</template>
</el-input>
<div v-if="currentAchievement.icon" style="margin-top: 10px">
<div style="display: flex; align-items: center; gap: 10px;">
<el-image
:src="getIconUrl(currentAchievement.icon)"
style="width: 80px; height: 80px"
fit="contain"
>
<template #error>
<div class="image-slot">
<el-icon><Picture /></el-icon>
</div>
</template>
</el-image>
<div style="font-size: 12px; color: #909399;">
<div>路径: {{ currentAchievement.icon }}</div>
<div>完整URL: {{ getIconUrl(currentAchievement.icon) }}</div>
</div>
</div>
</div>
<FileUpload
:asDialog="false"
listType="cover"
accept="image/*"
module="achievement"
:businessId="currentAchievement.achievementID"
tip="建议 1:1 比例,支持 jpg/png/svg最大 2MB"
v-model:coverUrl="iconCover"
@success="onIconUploadSuccess"
/>
</el-form-item>
<el-row :gutter="20">
<el-col :span="12">
@@ -322,6 +305,7 @@ import type { Achievement, UserAchievement } from '@/types';
import { AchievementEnumHelper } from '@/types/enums/achievement-enums';
import { getAchievementIconUrl } from '@/utils/iconUtils';
import { AdminLayout } from '@/views/admin';
import FileUpload from '@/components/file/FileUpload.vue';
defineOptions({
name: 'AchievementManagementView'
@@ -337,7 +321,6 @@ const achieverList = ref<UserAchievement[]>([]);
// 对话框控制
const achievementDialogVisible = ref(false);
const usersDialogVisible = ref(false);
const showIconUpload = ref(false);
const isEdit = ref(false);
// 筛选条件
@@ -345,6 +328,13 @@ const filter = ref<Partial<Achievement>>({});
// 当前操作的成就
const currentAchievement = ref<Achievement>({});
// 封面绑定FileUpload cover v-model
const iconCover = ref<string>('');
// 简单判断是否为文件ID与 iconUtils 保持一致)
function isFileId(val?: string) {
if (!val) return false;
return !val.includes('/') && !val.includes('.') && /^(?=.{16,}$)[A-Za-z0-9_-]+$/.test(val);
}
// 枚举选项
const achievementTypeOptions = AchievementEnumHelper.getAllAchievementTypeOptions();
@@ -362,7 +352,7 @@ const achievementFormRules = {
{ required: true, message: '请输入成就描述', trigger: 'blur' }
],
icon: [
{ required: true, message: '请输入图标URL', trigger: 'blur' }
{ required: true, message: '请上传成就图标', trigger: 'change' }
],
type: [
{ required: true, message: '请选择成就类型', trigger: 'change' }
@@ -405,6 +395,19 @@ function formatConditionValue(conditionType?: number, conditionValue?: number):
// 获取图标完整路径
const getIconUrl = getAchievementIconUrl;
// 上传回调 - 将返回的文件URL写入 currentAchievement.icon
function onIconUploadSuccess(files: any[]) {
const f = files && files[0];
if (!f) return;
// 优先存 fileID便于环境切换回退为 fileUrl
if (f.fileID) {
currentAchievement.value.icon = f.fileID;
iconCover.value = f.fileID;
} else if (f.fileUrl) {
currentAchievement.value.icon = f.fileUrl;
}
}
// 加载成就列表
async function loadAchievementList() {
try {
@@ -435,6 +438,7 @@ function handleAdd() {
orderNum: 0
};
achievementDialogVisible.value = true;
iconCover.value = '';
}
// 编辑成就
@@ -442,6 +446,7 @@ function handleEdit(row: Achievement) {
isEdit.value = true;
currentAchievement.value = { ...row };
achievementDialogVisible.value = true;
iconCover.value = isFileId(currentAchievement.value.icon as any) ? (currentAchievement.value.icon as any) : '';
}
// 删除成就

View File

@@ -2,7 +2,7 @@
<div class="my-achievements">
<div class="level-achieve">
<!-- 用户当前的等级成就和下级成就进度 -->
<h1>我的等级</h1>
<h3>我的等级</h3>
<div class="level">
<!-- 合并图标 -->
<div class="level-icons">
@@ -27,7 +27,7 @@
</div>
<div class="badge-achieve">
<!-- 用户已获得的勋章成就 -->
<h1>我的勋章</h1>
<h3>我的勋章</h3>
<!-- 勋章列表 -->
<div class="achievement-list">
<!-- 单个勋章 -->
@@ -65,63 +65,30 @@ import { UserCenterLayout } from '@/views/user/user-center';
// 响应式数据
const loading = ref(false);
const achievements = ref<AchievementVO[]>([]);
const selectedType = ref<number | undefined>(undefined);
const showOnlyEarned = ref(false);
const currentLevelAch = ref<AchievementVO | undefined>(undefined);
const nextLevelAch = ref<AchievementVO | undefined>(undefined);
const badgeAchievements = ref<AchievementVO[]>([]);
const showOnlyEarned = ref(true);
// 枚举选项
const achievementTypeOptions = AchievementEnumHelper.getAllAchievementTypeOptions();
// 进度条颜色
// 进度条颜色(按“完成度”配色:低完成度=红,高完成度=绿)
const progressColor = [
{ color: '#f56c6c', percentage: 30 },
{ color: '#e6a23c', percentage: 60 },
{ color: '#5cb87a', percentage: 100 }
];
// 已获得数量
// 已获得数量(后端只返回已获得的勋章)
const earnedCount = computed(() => {
return achievements.value.filter(a => a.obtained).length;
return badgeAchievements.value.length;
});
// 总数量
const totalCount = computed(() => {
return achievements.value.length;
});
// 完成率
const completionRate = computed(() => {
if (totalCount.value === 0) return 0;
return Math.round((earnedCount.value / totalCount.value) * 100);
});
// 等级类成就
const levelAchievements = computed(() => {
return achievements.value.filter(a => a.type === AchievementType.LEVEL);
});
// 当前等级成就:优先已获得的最高等级,否则取最低等级
const currentLevelAchievement = computed<AchievementVO | undefined>(() => {
if (levelAchievements.value.length === 0) return undefined;
const obtainedLevels = levelAchievements.value
.filter(a => a.obtained)
.sort((a, b) => (b.level || 0) - (a.level || 0));
if (obtainedLevels.length > 0) {
return obtainedLevels[0];
}
// 没有已获得等级时,取等级最低的作为当前目标
return [...levelAchievements.value].sort((a, b) => (a.level || 0) - (b.level || 0))[0];
});
// 下一级等级成就:当前等级的下一个等级
const nextLevelAchievement = computed<AchievementVO | undefined>(() => {
if (!currentLevelAchievement.value) return undefined;
const currentLevel = currentLevelAchievement.value.level || 1;
const sortedLevels = [...levelAchievements.value].sort((a, b) => (a.level || 0) - (b.level || 0));
return sortedLevels.find(a => (a.level || 0) > currentLevel);
});
// ===== 等级成就部分 =====
// 后端已返回计算好的当前和下一等级,直接使用
const currentLevelAchievement = computed<AchievementVO | undefined>(() => currentLevelAch.value);
const nextLevelAchievement = computed<AchievementVO | undefined>(() => nextLevelAch.value);
// 当前等级数字与图标
const currentLevel = computed(() => currentLevelAchievement.value?.level ?? 1);
@@ -135,9 +102,12 @@ const nextLevelDisplay = computed(() => {
return nextLevelAchievement.value ? `Lv.${formatLevelNumber(nextLevelAchievement.value.level)}` : '满级';
});
const nextProgress = computed(() => {
if (!nextLevelAchievement.value) return 100;
// 使用“完成度”0 -> 100
if (!nextLevelAchievement.value) return 100; // 无下一级视为已满级
const p = nextLevelAchievement.value.progressPercentage;
if (typeof p === 'number') return Math.max(0, Math.min(100, p));
if (typeof p === 'number') {
return Math.max(0, Math.min(100, p));
}
const cur = nextLevelAchievement.value.currentValue || 0;
const tar = nextLevelAchievement.value.targetValue || 0;
if (tar <= 0) return 0;
@@ -148,28 +118,17 @@ const nextDeltaText = computed(() => {
const cur = nextLevelAchievement.value.currentValue || 0;
const tar = nextLevelAchievement.value.targetValue || 0;
const need = Math.max(0, tar - cur);
if (need <= 0) return '即将升级';
return `距离下级:还差 ${formatConditionValue(nextLevelAchievement.value.conditionType, need)}`;
const nextName = nextLevelAchievement.value.name || `Lv.${formatLevelNumber(nextLevelAchievement.value.level)}`;
if (need <= 0) return `即将升级至 ${nextName}`;
return `下一级:${nextName},还差 ${formatConditionValue(nextLevelAchievement.value.conditionType, need)}`;
});
// 勋章成就
const badgeAchievements = computed(() => {
return achievements.value.filter(a => a.type === AchievementType.BADGE);
});
// ===== 勋章成就部分 =====
// 右侧展示用的勋章成就(支持仅显示已获得
// 右侧展示用的勋章成就(后端已返回已获得的,前端只需排序
const filteredBadgeAchievements = computed(() => {
let result = badgeAchievements.value;
if (showOnlyEarned.value) {
result = result.filter(a => a.obtained);
}
// 排序:已获得的在前,按等级/ID 排序
return result.sort((a, b) => {
if (a.obtained !== b.obtained) {
return a.obtained ? -1 : 1;
}
// 后端已返回已获得的勋章,按等级/ID 排序即可
return [...badgeAchievements.value].sort((a, b) => {
return (a.level || 0) - (b.level || 0);
});
});
@@ -193,8 +152,9 @@ function formatLevelNumber(level?: number | null): string {
if (Number.isNaN(num)) {
return String(level);
}
// 保留两位小数,方便展示类似 Lv.1.20 的效果
return num.toFixed(2);
// 保留最多两位小数,但去掉多余的尾随 0例如 1.2 而不是 1.20
const fixed = num.toFixed(2);
return String(parseFloat(fixed));
}
// 格式化日期
@@ -216,15 +176,39 @@ function filterAchievements() {
// 触发计算属性重新计算
}
// 加载成就数据
// 加载等级状态(当前等级 + 下一等级)
async function loadLevelStatus() {
try {
const result = await achievementApi.getMyLevelStatus();
if (result.success && result.data) {
currentLevelAch.value = result.data.current || undefined;
nextLevelAch.value = result.data.next || undefined;
}
} catch (error) {
console.error('加载等级状态失败:', error);
ElMessage.error('加载等级状态失败');
}
}
// 加载已获得的勋章成就
async function loadObtainedBadges() {
try {
const result = await achievementApi.getMyObtainedAchievements(AchievementType.BADGE);
badgeAchievements.value = result.dataList || [];
} catch (error) {
console.error('加载勋章数据失败:', error);
ElMessage.error('加载勋章数据失败');
}
}
// 加载所有成就数据
async function loadAchievements() {
try {
loading.value = true;
const result = await achievementApi.getMyAchievements();
achievements.value = result.dataList || [];
} catch (error) {
console.error('加载成就数据失败:', error);
ElMessage.error('加载成就数据失败');
await Promise.all([
loadLevelStatus(),
loadObtainedBadges()
]);
} finally {
loading.value = false;
}
@@ -271,6 +255,9 @@ onMounted(() => {
.level-word{ height: 28px; }
.next-tip{ color: #64748b; font-size: 13px; }
.level-range{ width: 100%; display: flex; justify-content: space-between; font-size: 12px; color: #64748b; }
.el-progress{ width: 100%; }
:deep(.el-progress-bar__outer){ background-color: #e6effa; }
:deep(.el-progress-bar__inner){ background-color: #5cb87a; }
}
}

View File

@@ -86,5 +86,6 @@ const menus = computed(() => {
background: white;
border-radius: 8px;
padding: 20px;
min-height: 60vh;
}
</style>