成就
This commit is contained in:
@@ -101,6 +101,22 @@ public class AchievementController {
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return achievementService.getMyAchievementsWithProgress(type);
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}
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/**
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* 获取当前用户的等级成就状态(当前等级 + 下一等级)
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*/
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@GetMapping("/my/level-status")
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public ResultDomain<Map<String, Object>> getMyLevelStatus() {
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return achievementService.getMyLevelStatus();
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}
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/**
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* 获取当前用户“已获得”的成就(不含未获得,支持按类型筛选)
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*/
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@GetMapping("/my/obtained")
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public ResultDomain<TbUserAchievement> getMyObtainedAchievements(@RequestParam(required = false, value = "type") Integer type) {
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return achievementService.getMyAchievements(type);
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}
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/**
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* 检查用户是否已获得成就
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*/
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@@ -274,6 +274,86 @@ public class ACHAchievementServiceImpl implements AchievementService {
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// ==================== 用户成就管理 ====================
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@Override
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public ResultDomain<Map<String, Object>> getMyLevelStatus() {
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ResultDomain<Map<String, Object>> rd = new ResultDomain<>();
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try {
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// 获取当前登录用户
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TbSysUser user = LoginUtil.getCurrentUser();
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if (user == null) {
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rd.fail("请先登录");
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return rd;
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}
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String userID = user.getID();
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// 仅查询等级类成就
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List<UserDeptRoleVO> userDeptRoles = LoginUtil.getCurrentDeptRole();
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List<AchievementVO> levels = achievementMapper.selectUserAchievementsWithProgress(
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userID,
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2,
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userDeptRoles
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);
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if (levels == null || levels.isEmpty()) {
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Map<String, Object> payload = new HashMap<>();
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payload.put("current", null);
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payload.put("next", null);
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rd.success("无等级成就", payload);
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return rd;
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}
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// 调试日志:查看查询到的等级成就数量和详情
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logger.info("查询到等级成就数量: {}", levels.size());
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for (AchievementVO vo : levels) {
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logger.info("等级成就: id={}, name={}, level={}, obtained={}",
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vo.getAchievementID(), vo.getName(), vo.getLevel(), vo.getObtained());
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}
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// Float 等级排序器
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Comparator<AchievementVO> byLevelAsc = Comparator.comparing(
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AchievementVO::getLevel,
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Comparator.nullsFirst(Comparator.naturalOrder())
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);
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// 当前:已获得的最高等级,否则取最低等级
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List<AchievementVO> obtained = levels.stream()
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.filter(a -> Boolean.TRUE.equals(a.getObtained()))
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.sorted(byLevelAsc.reversed())
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.collect(Collectors.toList());
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AchievementVO current;
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if (!obtained.isEmpty()) {
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current = obtained.get(0);
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} else {
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current = levels.stream()
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.sorted(byLevelAsc)
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.findFirst()
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.orElse(null);
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}
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// 下一等级:比当前等级大的最小等级
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AchievementVO next = null;
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if (current != null && current.getLevel() != null) {
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float curLevel = current.getLevel();
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next = levels.stream()
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.filter(a -> (a.getLevel() != null) && a.getLevel() > curLevel)
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.sorted(byLevelAsc)
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.findFirst()
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.orElse(null);
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}
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Map<String, Object> payload = new HashMap<>();
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payload.put("current", current);
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payload.put("next", next);
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rd.success("获取等级状态成功", payload);
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return rd;
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} catch (Exception e) {
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logger.error("获取等级状态异常: {}", e.getMessage(), e);
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rd.fail("获取等级状态失败: " + e.getMessage());
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return rd;
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}
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}
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@Override
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public ResultDomain<TbUserAchievement> getUserAchievements(String userID, Integer type) {
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ResultDomain<TbUserAchievement> resultDomain = new ResultDomain<>();
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@@ -283,14 +363,23 @@ public class ACHAchievementServiceImpl implements AchievementService {
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return resultDomain;
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}
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List<TbUserAchievement> list;
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if (type != null) {
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list = userAchievementMapper.selectByUserIdAndType(userID, type);
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} else {
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list = userAchievementMapper.selectByUserId(userID);
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// 通过联表查询(带权限与进度信息),只取“已获得”的记录
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List<UserDeptRoleVO> userDeptRoles = LoginUtil.getCurrentDeptRole();
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List<AchievementVO> voList = achievementMapper.selectUserAchievementsWithProgress(userID, type, userDeptRoles);
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List<TbUserAchievement> obtainedList = new ArrayList<>();
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for (AchievementVO vo : voList) {
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if (Boolean.TRUE.equals(vo.getObtained())) {
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TbUserAchievement ua = new TbUserAchievement();
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ua.setID(vo.getUserAchievementID());
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ua.setUserID(userID);
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ua.setAchievementID(vo.getAchievementID());
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ua.setObtainTime(vo.getObtainTime());
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obtainedList.add(ua);
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}
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}
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resultDomain.success("获取用户成就成功", list);
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resultDomain.success("获取用户成就成功", obtainedList);
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return resultDomain;
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} catch (Exception e) {
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logger.error("获取用户成就异常: {}", e.getMessage(), e);
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@@ -861,8 +950,8 @@ public class ACHAchievementServiceImpl implements AchievementService {
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}
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// 检查是否需要更新等级(只有当成就等级高于当前用户等级时才更新)
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Integer currentLevel = userInfo.getLevel() != null ? userInfo.getLevel() : 0;
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Integer achievementLevel = achievement.getLevel();
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Float currentLevel = userInfo.getLevel() != null ? userInfo.getLevel() : 0;
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Float achievementLevel = achievement.getLevel();
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if (achievementLevel > currentLevel) {
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userInfo.setLevel(achievementLevel);
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@@ -363,7 +363,7 @@
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<!-- 联表查询用户成就列表(包含进度信息)- 带权限过滤 -->
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<select id="selectUserAchievementsWithProgress" resultMap="AchievementVOResultMap">
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SELECT
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SELECT DISTINCT
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a.id,
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a.achievement_id,
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a.name,
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@@ -398,6 +398,7 @@
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<if test="type != null">
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AND a.type = #{type}
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</if>
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ORDER BY a.order_num ASC, a.create_time DESC
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</select>
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@@ -92,6 +92,12 @@ public interface AchievementService {
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*/
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ResultDomain<AchievementVO> getMyAchievementsWithProgress(Integer type);
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/**
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* @description 获取当前用户的等级成就状态(包含“当前等级成就”和“下一等级成就”)
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* @return ResultDomain<Map<String, Object>> { current: AchievementVO|null, next: AchievementVO|null }
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*/
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ResultDomain<Map<String, Object>> getMyLevelStatus();
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/**
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* @description 检查用户是否已获得成就
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* @param userID 用户ID
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@@ -108,6 +108,29 @@ export const achievementApi = {
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return response.data;
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},
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/**
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* 获取当前用户的等级成就状态(当前等级 + 下一等级)
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* @returns Promise<ResultDomain<Record<string, any>>> { current: AchievementVO|null, next: AchievementVO|null }
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*/
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async getMyLevelStatus(): Promise<ResultDomain<Record<string, any>>> {
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const response = await api.get<Record<string, any>>('/achievements/my/level-status');
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return response.data;
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},
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/**
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* 获取当前用户“已获得”的成就(不含未获得)
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* @param type 成就类型(可选)
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* @returns Promise<ResultDomain<UserAchievement>>
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*/
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async getMyObtainedAchievements(type?: number): Promise<ResultDomain<UserAchievement>> {
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const params: Record<string, any> = {};
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if (type !== undefined) {
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params.type = type;
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}
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const response = await api.get<UserAchievement>('/achievements/my/obtained', params);
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return response.data;
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},
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/**
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* 检查用户是否已获得成就
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* @param userID 用户ID
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@@ -4,7 +4,7 @@
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* @since 2025-10-27
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*/
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import { PUBLIC_IMG_PATH } from '@/config';
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import { PUBLIC_IMG_PATH, FILE_DOWNLOAD_URL } from '@/config';
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/**
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* 获取图标完整路径
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@@ -30,6 +30,12 @@ export function getIconUrl(icon?: string, subPath = 'achievement'): string {
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return icon;
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}
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// 如果是文件ID(无路径、无扩展名,且长度较长),拼接下载地址
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const isFileId = !icon.includes('/') && !icon.includes('.') && /^(?=.{16,}$)[A-Za-z0-9_-]+$/.test(icon);
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if (isFileId) {
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return `${FILE_DOWNLOAD_URL}${icon}`;
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}
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// 如果已经包含完整路径(带 schoolNewsWeb 前缀)
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if (icon.startsWith('/schoolNewsWeb/')) {
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return icon;
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@@ -152,33 +152,16 @@
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/>
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</el-form-item>
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<el-form-item label="成就图标" prop="icon">
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<el-input
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v-model="currentAchievement.icon"
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placeholder="请输入图标路径,如:/img/achievement/v1-icon.svg 或完整URL"
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>
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<template #append>
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<el-button @click="showIconUpload = true">上传</el-button>
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</template>
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</el-input>
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<div v-if="currentAchievement.icon" style="margin-top: 10px">
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<div style="display: flex; align-items: center; gap: 10px;">
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<el-image
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:src="getIconUrl(currentAchievement.icon)"
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style="width: 80px; height: 80px"
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fit="contain"
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>
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<template #error>
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<div class="image-slot">
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<el-icon><Picture /></el-icon>
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</div>
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</template>
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</el-image>
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<div style="font-size: 12px; color: #909399;">
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<div>路径: {{ currentAchievement.icon }}</div>
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<div>完整URL: {{ getIconUrl(currentAchievement.icon) }}</div>
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</div>
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</div>
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</div>
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<FileUpload
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:asDialog="false"
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listType="cover"
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accept="image/*"
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module="achievement"
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:businessId="currentAchievement.achievementID"
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tip="建议 1:1 比例,支持 jpg/png/svg,最大 2MB"
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v-model:coverUrl="iconCover"
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@success="onIconUploadSuccess"
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/>
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</el-form-item>
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<el-row :gutter="20">
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<el-col :span="12">
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@@ -322,6 +305,7 @@ import type { Achievement, UserAchievement } from '@/types';
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import { AchievementEnumHelper } from '@/types/enums/achievement-enums';
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import { getAchievementIconUrl } from '@/utils/iconUtils';
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import { AdminLayout } from '@/views/admin';
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import FileUpload from '@/components/file/FileUpload.vue';
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defineOptions({
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name: 'AchievementManagementView'
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@@ -337,7 +321,6 @@ const achieverList = ref<UserAchievement[]>([]);
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// 对话框控制
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const achievementDialogVisible = ref(false);
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const usersDialogVisible = ref(false);
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const showIconUpload = ref(false);
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const isEdit = ref(false);
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// 筛选条件
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@@ -345,6 +328,13 @@ const filter = ref<Partial<Achievement>>({});
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// 当前操作的成就
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const currentAchievement = ref<Achievement>({});
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// 封面绑定(FileUpload cover v-model)
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const iconCover = ref<string>('');
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// 简单判断是否为文件ID(与 iconUtils 保持一致)
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function isFileId(val?: string) {
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if (!val) return false;
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return !val.includes('/') && !val.includes('.') && /^(?=.{16,}$)[A-Za-z0-9_-]+$/.test(val);
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}
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// 枚举选项
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const achievementTypeOptions = AchievementEnumHelper.getAllAchievementTypeOptions();
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@@ -362,7 +352,7 @@ const achievementFormRules = {
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{ required: true, message: '请输入成就描述', trigger: 'blur' }
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],
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icon: [
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{ required: true, message: '请输入图标URL', trigger: 'blur' }
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{ required: true, message: '请上传成就图标', trigger: 'change' }
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],
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type: [
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{ required: true, message: '请选择成就类型', trigger: 'change' }
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@@ -405,6 +395,19 @@ function formatConditionValue(conditionType?: number, conditionValue?: number):
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// 获取图标完整路径
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const getIconUrl = getAchievementIconUrl;
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// 上传回调 - 将返回的文件URL写入 currentAchievement.icon
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function onIconUploadSuccess(files: any[]) {
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const f = files && files[0];
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if (!f) return;
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// 优先存 fileID,便于环境切换;回退为 fileUrl
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if (f.fileID) {
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currentAchievement.value.icon = f.fileID;
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iconCover.value = f.fileID;
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} else if (f.fileUrl) {
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currentAchievement.value.icon = f.fileUrl;
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}
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}
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// 加载成就列表
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async function loadAchievementList() {
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try {
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@@ -435,6 +438,7 @@ function handleAdd() {
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orderNum: 0
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};
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achievementDialogVisible.value = true;
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iconCover.value = '';
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}
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// 编辑成就
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@@ -442,6 +446,7 @@ function handleEdit(row: Achievement) {
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isEdit.value = true;
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currentAchievement.value = { ...row };
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achievementDialogVisible.value = true;
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iconCover.value = isFileId(currentAchievement.value.icon as any) ? (currentAchievement.value.icon as any) : '';
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}
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// 删除成就
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@@ -2,7 +2,7 @@
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<div class="my-achievements">
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<div class="level-achieve">
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<!-- 用户当前的等级成就和下级成就进度 -->
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<h1>我的等级</h1>
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<h3>我的等级</h3>
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<div class="level">
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<!-- 合并图标 -->
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<div class="level-icons">
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@@ -27,7 +27,7 @@
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</div>
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<div class="badge-achieve">
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<!-- 用户已获得的勋章成就 -->
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<h1>我的勋章</h1>
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<h3>我的勋章</h3>
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<!-- 勋章列表 -->
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<div class="achievement-list">
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<!-- 单个勋章 -->
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@@ -65,63 +65,30 @@ import { UserCenterLayout } from '@/views/user/user-center';
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// 响应式数据
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const loading = ref(false);
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const achievements = ref<AchievementVO[]>([]);
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const selectedType = ref<number | undefined>(undefined);
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const showOnlyEarned = ref(false);
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const currentLevelAch = ref<AchievementVO | undefined>(undefined);
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const nextLevelAch = ref<AchievementVO | undefined>(undefined);
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const badgeAchievements = ref<AchievementVO[]>([]);
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const showOnlyEarned = ref(true);
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// 枚举选项
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const achievementTypeOptions = AchievementEnumHelper.getAllAchievementTypeOptions();
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// 进度条颜色
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// 进度条颜色(按“完成度”配色:低完成度=红,高完成度=绿)
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const progressColor = [
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{ color: '#f56c6c', percentage: 30 },
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{ color: '#e6a23c', percentage: 60 },
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{ color: '#5cb87a', percentage: 100 }
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];
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// 已获得数量
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// 已获得数量(后端只返回已获得的勋章)
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const earnedCount = computed(() => {
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return achievements.value.filter(a => a.obtained).length;
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return badgeAchievements.value.length;
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});
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// 总数量
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const totalCount = computed(() => {
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return achievements.value.length;
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});
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// 完成率
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const completionRate = computed(() => {
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if (totalCount.value === 0) return 0;
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return Math.round((earnedCount.value / totalCount.value) * 100);
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});
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// 等级类成就
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const levelAchievements = computed(() => {
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return achievements.value.filter(a => a.type === AchievementType.LEVEL);
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});
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// 当前等级成就:优先已获得的最高等级,否则取最低等级
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const currentLevelAchievement = computed<AchievementVO | undefined>(() => {
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if (levelAchievements.value.length === 0) return undefined;
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const obtainedLevels = levelAchievements.value
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.filter(a => a.obtained)
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.sort((a, b) => (b.level || 0) - (a.level || 0));
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||||
if (obtainedLevels.length > 0) {
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return obtainedLevels[0];
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}
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|
||||
// 没有已获得等级时,取等级最低的作为当前目标
|
||||
return [...levelAchievements.value].sort((a, b) => (a.level || 0) - (b.level || 0))[0];
|
||||
});
|
||||
|
||||
// 下一级等级成就:当前等级的下一个等级
|
||||
const nextLevelAchievement = computed<AchievementVO | undefined>(() => {
|
||||
if (!currentLevelAchievement.value) return undefined;
|
||||
const currentLevel = currentLevelAchievement.value.level || 1;
|
||||
const sortedLevels = [...levelAchievements.value].sort((a, b) => (a.level || 0) - (b.level || 0));
|
||||
return sortedLevels.find(a => (a.level || 0) > currentLevel);
|
||||
});
|
||||
// ===== 等级成就部分 =====
|
||||
// 后端已返回计算好的当前和下一等级,直接使用
|
||||
const currentLevelAchievement = computed<AchievementVO | undefined>(() => currentLevelAch.value);
|
||||
const nextLevelAchievement = computed<AchievementVO | undefined>(() => nextLevelAch.value);
|
||||
|
||||
// 当前等级数字与图标
|
||||
const currentLevel = computed(() => currentLevelAchievement.value?.level ?? 1);
|
||||
@@ -135,9 +102,12 @@ const nextLevelDisplay = computed(() => {
|
||||
return nextLevelAchievement.value ? `Lv.${formatLevelNumber(nextLevelAchievement.value.level)}` : '满级';
|
||||
});
|
||||
const nextProgress = computed(() => {
|
||||
if (!nextLevelAchievement.value) return 100;
|
||||
// 使用“完成度”:0 -> 100
|
||||
if (!nextLevelAchievement.value) return 100; // 无下一级视为已满级
|
||||
const p = nextLevelAchievement.value.progressPercentage;
|
||||
if (typeof p === 'number') return Math.max(0, Math.min(100, p));
|
||||
if (typeof p === 'number') {
|
||||
return Math.max(0, Math.min(100, p));
|
||||
}
|
||||
const cur = nextLevelAchievement.value.currentValue || 0;
|
||||
const tar = nextLevelAchievement.value.targetValue || 0;
|
||||
if (tar <= 0) return 0;
|
||||
@@ -148,28 +118,17 @@ const nextDeltaText = computed(() => {
|
||||
const cur = nextLevelAchievement.value.currentValue || 0;
|
||||
const tar = nextLevelAchievement.value.targetValue || 0;
|
||||
const need = Math.max(0, tar - cur);
|
||||
if (need <= 0) return '即将升级';
|
||||
return `距离下级:还差 ${formatConditionValue(nextLevelAchievement.value.conditionType, need)}`;
|
||||
const nextName = nextLevelAchievement.value.name || `Lv.${formatLevelNumber(nextLevelAchievement.value.level)}`;
|
||||
if (need <= 0) return `即将升级至 ${nextName}`;
|
||||
return `下一级:${nextName},还差 ${formatConditionValue(nextLevelAchievement.value.conditionType, need)}`;
|
||||
});
|
||||
|
||||
// 勋章类成就
|
||||
const badgeAchievements = computed(() => {
|
||||
return achievements.value.filter(a => a.type === AchievementType.BADGE);
|
||||
});
|
||||
// ===== 勋章成就部分 =====
|
||||
|
||||
// 右侧展示用的勋章成就(支持仅显示已获得)
|
||||
// 右侧展示用的勋章成就(后端已返回已获得的,前端只需排序)
|
||||
const filteredBadgeAchievements = computed(() => {
|
||||
let result = badgeAchievements.value;
|
||||
|
||||
if (showOnlyEarned.value) {
|
||||
result = result.filter(a => a.obtained);
|
||||
}
|
||||
|
||||
// 排序:已获得的在前,按等级/ID 排序
|
||||
return result.sort((a, b) => {
|
||||
if (a.obtained !== b.obtained) {
|
||||
return a.obtained ? -1 : 1;
|
||||
}
|
||||
// 后端已返回已获得的勋章,按等级/ID 排序即可
|
||||
return [...badgeAchievements.value].sort((a, b) => {
|
||||
return (a.level || 0) - (b.level || 0);
|
||||
});
|
||||
});
|
||||
@@ -193,8 +152,9 @@ function formatLevelNumber(level?: number | null): string {
|
||||
if (Number.isNaN(num)) {
|
||||
return String(level);
|
||||
}
|
||||
// 保留两位小数,方便展示类似 Lv.1.20 的效果
|
||||
return num.toFixed(2);
|
||||
// 保留最多两位小数,但去掉多余的尾随 0(例如 1.2 而不是 1.20)
|
||||
const fixed = num.toFixed(2);
|
||||
return String(parseFloat(fixed));
|
||||
}
|
||||
|
||||
// 格式化日期
|
||||
@@ -216,15 +176,39 @@ function filterAchievements() {
|
||||
// 触发计算属性重新计算
|
||||
}
|
||||
|
||||
// 加载成就数据
|
||||
// 加载等级状态(当前等级 + 下一等级)
|
||||
async function loadLevelStatus() {
|
||||
try {
|
||||
const result = await achievementApi.getMyLevelStatus();
|
||||
if (result.success && result.data) {
|
||||
currentLevelAch.value = result.data.current || undefined;
|
||||
nextLevelAch.value = result.data.next || undefined;
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('加载等级状态失败:', error);
|
||||
ElMessage.error('加载等级状态失败');
|
||||
}
|
||||
}
|
||||
|
||||
// 加载已获得的勋章成就
|
||||
async function loadObtainedBadges() {
|
||||
try {
|
||||
const result = await achievementApi.getMyObtainedAchievements(AchievementType.BADGE);
|
||||
badgeAchievements.value = result.dataList || [];
|
||||
} catch (error) {
|
||||
console.error('加载勋章数据失败:', error);
|
||||
ElMessage.error('加载勋章数据失败');
|
||||
}
|
||||
}
|
||||
|
||||
// 加载所有成就数据
|
||||
async function loadAchievements() {
|
||||
try {
|
||||
loading.value = true;
|
||||
const result = await achievementApi.getMyAchievements();
|
||||
achievements.value = result.dataList || [];
|
||||
} catch (error) {
|
||||
console.error('加载成就数据失败:', error);
|
||||
ElMessage.error('加载成就数据失败');
|
||||
await Promise.all([
|
||||
loadLevelStatus(),
|
||||
loadObtainedBadges()
|
||||
]);
|
||||
} finally {
|
||||
loading.value = false;
|
||||
}
|
||||
@@ -271,6 +255,9 @@ onMounted(() => {
|
||||
.level-word{ height: 28px; }
|
||||
.next-tip{ color: #64748b; font-size: 13px; }
|
||||
.level-range{ width: 100%; display: flex; justify-content: space-between; font-size: 12px; color: #64748b; }
|
||||
.el-progress{ width: 100%; }
|
||||
:deep(.el-progress-bar__outer){ background-color: #e6effa; }
|
||||
:deep(.el-progress-bar__inner){ background-color: #5cb87a; }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -86,5 +86,6 @@ const menus = computed(() => {
|
||||
background: white;
|
||||
border-radius: 8px;
|
||||
padding: 20px;
|
||||
min-height: 60vh;
|
||||
}
|
||||
</style>
|
||||
|
||||
Reference in New Issue
Block a user